How to Play Sorry!


Learn the rules to the board game Sorry! quickly and concisely – This visually rich video has no distractions, just the rules.

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The object of the game is to get all your cards from the start space tot the home space by traveling around the board clockwise, as indicated by the arrows. Setup: Layout the board. Each player picks and color and places their 4 pawns in the corresponding start space. Shuffle the deck of cards and place face down for a draw deck.

On your turn you draw a card and if possible apply its effects then discard the card. Each card says what it does and I’ll go over each of them later. If the drawn card cannot be fulfilled, discard it and end your turn. Play proceeds with the next player to your left.

You are only allowed to move a pawn out of the start space with a 1, 2 or sorry card. Pawns in your start space cannot move from any other card until they leave the start space. On a 1 or two, move your pawn directly below your start space onto the entry circle. If another player’s pawn is on your entry circle, bump it back to start. You may not move a pawn to the entry circle if one of your pawns is already there.

You are allowed to jump over pawns on the board that are in your way, counting it as one space. But you may not share a space with another pawn, instead when landing on the same space as an opponent, bump their pawn back to their start space. If the space is already occupied by your pawn, you may not move there.

If you can move you must, if you can’t move, you forfeit your turn and the next player goes.

In order to land your pawns in the home space they must move in with the exact number. Anytime you land by exact count on a slide triangle that is not your own color, your pawn slides down to the circle at its end, bumping all pawns back to start that are in the way. If you land on the triangle of a slide of your own color, don’t do anything.

When you travel around the board and return to your starting area, instead of proceeding straight, your pawn goes into your safety zone. Only you are allowed to enter your color’s safety zone. Pawns inside a safety zone may not be targeted by Sorry cards. No pawn may enter its safety zone by a backwards move, however, you may move backwards past your safety zone then on a subsequent turn move forward into it.

The cards are as follows:
1 – Either start a pawn out OR move 1 pawn forward 1 space.
2 – Either start a pawn out OR move 1 pawn forward 1 space. Whichever you do, even if you couldn’t move, Draw again and move accordingly.
3 – Move 1 pawn forward 3 spaces.
4 – Move 1 pawn backwards 4 spaces.
5 – Move 1 pawn forward 5 spaces.
7 – Either move 1 pawn forward 7 spaces or split the forward move between any two pawns. Note: you cannot use a 7 to start a pawn and if you use a 7 to get a pawn home, you must be able to use the remainder of the move for another pawn.
8 – Move one pawn forward 8 spaces.
10 – Either move 1 pawn forward 10 spaces or move 1 pawn back 1 space.
11 – Move one pawn forward 11 spaces or switch any one of your pawns with any one of your opponents so long as neither pawn is in the start, safe or home spaces. You may forfeit your move if you don’t want to change places and can’t move 11 spaces forward. If the switch causes you to land on a triangle of another player’s slide, slide to the end.
12 – Move 1 pawn forward 12 spaces.

Sorry! Take one pawn from your start, place it on any square that is occupied by an opponent, and bump that opponent’s pawn back to their start space. If there is no pawn on your start or no opponent’s pawn on any space, you forfeit your turn.

The first player to get all their pawns to their home space wins. Check out the rule Variation for Adults.


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  1. I player this game on cinco de Mayo. This slide rule has changed. You could only slide at the triangle that is your pawns color. And no slide on opponents color.

  2. TheOdd1sOut. I didn't know this game even exist.
    Now I know, it's just another version of "Flag seahorses board game"

  3. So what happens if your in the safety zone but you draw a number that’s to many spaces for you to get home. Do you forfeit your turn or do you count it up then go backwards?? For example; if I land on the second space in my safety zone but the next card I draw has to be 4, but I draw a 7 instead. Do I still move it up the 4 spaces then go back 3 spaces?

  4. So if you get a 10 , and can not move forward 10, do you HAVE to move back one? Like say, being in a safety zone? Or is moving back 1 optional?


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